It will take dozens of hours to complete Elden Ring. In the game's expansive open world, this is especially true of the dungeons. The dungeons in Elden Ring are varied and interesting, so players won't become bored.
The Lands Between are riddled with underground caverns, tunnels, and ruins that hold a treasure trove of goods, resources, weapons, and foes. Knowing the layout of a dungeon before exploring it might help you better prepare for the challenges you will face and locate useful loot more quickly.
The following is a rundown of the various Elden Ring dungeons and what players may anticipate from them and you should buy some cheap Elden Ring runes.
Large, one-of-a-kind locations with their own set of opponents and wealth, the Legacy Dungeons are where you'll find the most crucial parts of Elden Ring's story and its required monsters. Some grace spots and bosses are essential to the game's progression while others can be skipped if desired.
A few of the Legacy Dungeons that must be completed include Stormveil Castle, Raya Lucaria Academy, and Leyndell, Royal Capital.
The Lands Between are riddled with catacombs, which are underground cemeteries. Smaller dungeons often teem with the undead and provide a wealth of resources for leveling up and crafting, like Grave and Ghost Glovewarts. Once you've obtained Spirit Ashes advancement with Roderika in the Roundtable Hold, you can utilize either to level it up.
The rewards for clearing the dungeons range from weapons and spells to Spirit Ash, and each catacomb has its own unique boss. Limgrave's Stormfoot, Murkwater, and Deathtouched Catacombs are the city's first set of crypts.
For the same reason that the catacombs are the best area to gather Spirit Ashes, the tunnels are the best place to get the Smithing and Somber Smithing stones needed to improve weapons. Miners are the most common foe you'll face in this area, and they're notoriously difficult to kill thanks to their tough skin, which makes them immune to cutting weapons. Yet they are easily killed by fire or magic. The bosses you encounter in the tunnels have a similar pattern of loot when they are defeated.
Limgrave Tunnels and Morne Tunnels are two such earliest-in-game tunnel systems.
Caves, in contrast to catacombs and tunnels, do not house a crucial upgrade material that must be harvested. However, they are teeming with hazardous fauna and half-human creatures. And unlike the previous dungeons, these ones can be cleared in a fraction of the time. You should try to rush in and kill the boss to get a powerful new weapon, talisman, or spell.
Groveside Cave, Coastal Cave, and Murkwater Cave are three of the caverns you'll visit early on in the game.
A Hero's Final Resting Place
The various Hero Grave sites are among the most hazardous dungeons. There are just four of them, but they all involve a chariot with rotating blades that follows predetermined routes. Regardless of health, a single hit from one of these vehicles will instantly kill the player. It's best to approach these underground passages like a maze. It's possible to face multiple bosses in Hero Graves, with the last battle being the most challenging due to the fact that it frequently involves facing off against two powerful foes at once.
When a Hero Grave is cleared, a rare Spirit Ash is revealed. These Spirit Ashes can be used to summon elite Spirits, which are capable of holding their own against bosses. Even though it seems far away at first, the first Hero Grave, Fringefolk Hero's Grave, is actually quite close to the beginning.
The ruins are above ground, not underground like the other dungeons. The decaying buildings serve as a telltale sign of their location. There may or may not be a boss at each ruin, and the number of foes you face there will vary. Still, in the vast majority of cases, the ruins will feature stairs leading down to a treasure chest or even an important individual connected to a side mission.
Gatefront Ruins, Mistwood Ruins, and Waypoint Ruins are only some of the names for Limgrave's ancient structures.